Av Bishoujo Senshi Girl Fighting



Kart Fighter
Developer(s)Hummer Team
Publisher(s)Ge De Industry Co.
Platform(s)Famicom
Release1993
Genre(s)Fighting
Mode(s)Single-player, multiplayer
  1. Av Bishoujo Senshi Girl Fighting Nes

Kart Fighter (Chinese: 瑪莉快打; pinyin: Mǎ lì kuài dǎ, 'Mario Fighter') is an unlicensed2Dfighting game produced for the Nintendo Famicom by Taiwanese studio Hummer Team. The game features unauthorized appearances by Nintendo's mascot Mario and the rest of the cast of Super Mario Kart in a port of Street Fighter II. Kart Fighter has received some media attention, including mostly positive reviews, in part because of its perceived similarity to the later Super Smash Bros. series.

  1. Spin2Win, my playthough of this instant classic fighting game for the nes using my main, Janifer.
  2. AV Bishoujo Senshi Girl Fighting; C Capcom vs. SNK: Millennium Fight 2001; Contra Fighter; D Dr. Tomy; Dragon Fighter; E E'Fighter HOT; F Fighting Hero; J Jang Pung II.
  3. AV Bishoujo Senshi Girl Fighting (Unl) By supercom32. AV Bishoujo Senshi Girl Fighting (Unl) 25 downloads. Hack; Game; FC; Updated August 24, 2016.

Viewing Screenshots for AV Bishoujo Senshi Girl Fighting - Font SMW Graphics - AV Bishoujo Senshi Girl Fighting - Font - Screenshots The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Gameplay[edit]

Yossy (Yoshi) fights a miniskirt-wearing Princess Peach.

Kart Fighter follows many of the rules and conventions already established for the fighting game genre by the time of its release. The player engages opponents in one-on-one close quarter combat. The object of each round is to deplete the opponent's vitality before the timer runs out. Because it is an adaptation of Street Fighter II,[1][2] the game controls resemble those of the Street Fighter series. The player uses the D-pad to move the character towards or away from the opponent or to jump. The A and B buttons perform punches and kicks, as well as jump punches and jump kicks when combined with movement. Additionally, each character has a selection of special moves performed by inputting a combination of directional and button-based commands. Unlike Street Fighter II, nearly all characters have some form of projectile attack available as a special move,[1] but the blocking system is more limited.[3]

Five difficulty levels are available for solo play.[4] A second player can also select a character, allowing for two-player matches. However, because no indication of this feature appears in game,[3] it can be easily overlooked.[5]

Characters[edit]

All eight playable characters from Super Mario Kart appear in Kart Fighter, although several have been renamed or are Japanese versions of names– Mari (Mario), Luigi, Peach (Princess Toadstool), Yossy (Yoshi), Kupa (Bowser), Donkey (Donkey Kong Jr.), Nokonoko (Koopa Troopa), and Kinopio (Toad).[1][6] Many of the characters' appearances are closely adapted from Super Mario Kart sprites, although they are not to scale. However, Donkey Kong Jr. has a substantially different appearance and Princess Peach appears in a miniskirt and boots, similar to Chun-Li from the highly praised Street Fighter II.[3][7]

Development[edit]

Lexar media driver. During the 1980s and 1990s, production of pirateFamicom games in East Asia was commonplace, aided by the Famicom's absence of the 10NESlockout chip included in North American versions of the Nintendo Entertainment System.[8] The commercial success of Street Fighter II made it a particularly frequent choice for unauthorized ports and adaptations.[2]Kart Fighter was one such game, developed by a team known as Hummer Team or Gouder, and published by Hong Kong-based Ge De Industry, probably in 1993.[5][9]

Kart Fighter used character models from the 1992 Super FamicomSuper Mario Kart. The use of art from a 16-bit platform on the 8-bit Famicom presented technical challenges, because sprites on the less powerful console were limited to four colors. The Kart Fighter developers overcame this limitation by assembling the characters from several smaller sprites, which move together to give the appearance of a single object.[2] Art resources from other games were also pirated, including a stage background taken from Little Nemo: The Dream Master.[5]

The same development team responsible for Kart Fighter also created other unauthorized Street Fighter II adaptations. One such game was included on the 1998 Super HIK 4 in 1 12Mmulticart,[5] in which Mario appeared alongside characters from the Street Fighter franchise.[10] The developers also moddedKart Fighter itself to produce the Sailor Moon-themed AV Bishoujo Senshi Girl Fighting.[9][11]

Legacy[edit]

Several years after its release, Kart Fighter received critical attention for its similarities to the Super Smash Bros. series.[6] Reviews were generally positive, especially in the context of fighting games on the NES[1] or unauthorized NES games,[2] categories viewed as having typically poor quality. Reviews cited its originality,[2] music,[5] and relative lack of bugs,[3] with several considering it one of the best unauthorized games of its era,[5][7] meeting or exceeding the quality of similar licensed games such as TMNT: Tournament Fighters.[1][2]

Grundfos cu 352 manual. However, Complex considered Kart Fighter the worst fighting game ever made.[12] Other reviewers remarked negatively on the screen flicker resulting from the game's sprite system,[2][3] poor AI,[3] missing menu options, and lack of a proper ending.[5]

See also[edit]

  • Somari, another unlicensed Hummer Team game featuring Mario

References[edit]

  1. ^ abcdeFletcher, JC (2008-04-24). 'Virtually Overlooked: Kart Fighter'. Joystiq. Retrieved 2013-09-17.
  2. ^ abcdefgKohler, Chris (2003-08-01). 'Your Totally Unauthorized Guide to Pirate Famicom Fighters'. Insert Credit. Archived from the original on 2011-06-15. Retrieved 2013-09-17.
  3. ^ abcdefBowen, Kevin. 'Game of the Week: Kart Fighter & Strip Fighter II'. Classic Gaming. Archived from the original on 2013-09-21. Retrieved 2013-09-17.
  4. ^Day, Jeff. 'Rated 'Arrr!': Kart Fighter'. random.access. Archived from the original on 2013-09-21. Retrieved 2013-09-17.
  5. ^ abcdefgGifford, Kevin. 'Kart Fighter'. |tsr's NES Archive. Retrieved 2013-09-17.
  6. ^ abYip, Spencer (2006-07-05). 'Before Super Smash Brothers there was Kart Fighter'. Siliconera. Retrieved 2013-09-17.
  7. ^ abGestal, Juan (2007-06-05). 'Los juegos de lucha piratas de la NES'. Pixfans (in Spanish). Retrieved 2013-09-17.
  8. ^Wolf, Mark J. P. (2007). The Video Game Explosion: A History from PONG to PlayStation and Beyond. Greenwood. pp. 111–112. ISBN978-0313338687.
  9. ^ ab'Kart Fighter'. Universal Videogame List. Retrieved 2013-09-17.
  10. ^Gifford, Kevin. '1998 Super HIK 4 in 1 12M'. |tsr's NES Archive. Retrieved 2013-09-17.
  11. ^'AV Bishoujo Senshi Girl Fighting'. Universal Videogame List. Retrieved 2013-09-19.
  12. ^Knight, Rich (2011-12-22). 'The 10 Worst Fighting Games'. Complex. Retrieved 2013-09-19.


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Somari

Fifa 2008 torrent. Also known as: Sonic the Hedgehog, Sonic & Knuckles 5, Sonic 3D Blast 6, Family Kid, Ji Qi Mao Xiao Ding Dang, The Hummer
Developer: Hummer Team
Publisher: Ge De Industry
Platform: Unlicensed NES
Released internationally: 1994

This game has unused areas.
This game has unused objects.
This game has unused graphics.
This game has unused music.
This game has a hidden sound test.
This game has a hidden level select.
This game has revisional differences.

This game has a notes page

Somari is an infamous clone of Sonic the Hedgehog starring the titular character, who is essentially Mario wearing Tails' shoes.

  • 7Revisions/Hacks
    • 7.1Official
      • 7.1.1Sonic the Hedgehog (NES)
    • 7.2Unofficial

Level Select/Sound Test

Press Left, Down, B, A, Right, Up, A, B, Up, Down, Up, Down, Start at the title screen. For the Sound Test, 01-0B play sound effects while 20-2D play music.

Girl

The commands were changed in Doraemon to A, B, Select, Up, Down, Left, Right, Start, though the Sound Test and Special Stage options were cut from this version.

Unused Continue Screen

An unused Continue screen can be accessed by changing the value in 00B3 to any non-zero value, with the value corresponding to how many continues can be used. Somari will start with 3 lives instead of 5 if 'Yes' is selected.

Unused Graphics

A 'Mario' logo, likely a name used early in development. The bottom of the logo was overwritten by tiles used in the Somari title screen.

Sprites of Eggman falling and running. You never chase him down after beating Final Zone, and he simply appears in his Eggmobile, rendering these sprites unused.

Three different animations of Somari losing his balance, based on the balancing animations from Sonic the Hedgehog 2. Unused as Somari will just stand normally at the edge of a cliff. These can be seen in-game with FCEUX cheat 001D:??, where '??' is 11, 12, or 13 respectively. Interestingly, there are three sets of ledge animations like in Sonic 2.

A sprite of Somari with his mouth wide open, most likely to be used when drowning. His normal death graphic is used in-game.

Unused Objects

A checkpoint monitor from Sega's 8-bit versions of Sonic 1. FCEUX cheat 001D:11?04 will replace the first Crabmeat in Green Hill Zone with it. It does nothing when broken.

Monitor for the Speed Shoes. FCEUX cheat 001D:13?04 will replace the first Crabmeat in Green Hill with it. It does nothing when broken.

Unused Audio

The checkpoint jingle from Sonic 1, unused because there are no checkpoints. While this is technically used when the signpost is spinning, only the first note is heard.

The Chaos Emerald jingle from Sonic 1, unused because there are no Chaos Emeralds to collect. However, this was used in Kart Fighter and AV Bishoujo Senshi Girl Fighting.

The continue jingle from Sonic 1, unused because there are no continues, although there is an unused Continue screen (seen above).

Scrap Brain Zone

In both regular gameplay and the Level Select, the game jumps from Star Light Zone (ID 04) to Final Zone (ID 06), skipping Scrap Brain (ID 05). Using Game Genie code IEVAZZAA or setting memory address 04EA to 05 will send you to Scrap Brain after you lose a life, though sadly there isn't much: It has a title card of 'Final Zone Act 1' and shares tiles from Star Light and Final Zone, using the former's music.

Download Somari Scrap Brain Zone Savestate (FCEUX)
File:ScrapBrainZoneSomariSavestate.7z (2.35 KB) (info)
  • Title card

  • Wow, what a mess.

Revisions/Hacks

To do:
  • Graphic rips and comparisons would be nice.
  • Some of these revisions have unused graphics. Get those up on the page.

Several modified versions of Somari were produced in the years following its release, some of which restore Sonic to the game and change the starting level.

Official

Girl

These versions were almost certainly produced by Hummer Team themselves, given that their lineage can be traced through to the version featuring the company's own mascot.

Sonic the Hedgehog (NES)

This version replaces Mario with Sonic, simple enough. Unofficial versions of this exist under the name 'Sonic 3D Blast 5' (although the title screen is unchanged) that have Spring Yard as the first Zone. Another version of this can be found on multicarts, which adds a crudely-drawn '5' below the logo.

Leftover Zones

In the Sonic 3D Blast 5 variant of this hack, the game starts at Spring Yard Zone, meaning Green Hill and Marble go unused. They're still there, though: Green Hill can accessed by selecting Marble in the Level Select, and Marble can accessed by selecting 'Spring Yand' in the Level Select.

The inescapable spike pits in Green Hill were fixed in this version, as well as all of the subsequent hacks in this series.

Version Leftovers

The 'Somari Team Presents' screen still exists in the ROM. Leftover graphics include some running poses of Somari, the signpost with Somari's face as opposed to Sonic, and all of Somari's unused sprites.

Sonic & Knuckles 5

This version changes the title screen but is otherwise the same as the NES Sonic the Hedgehog. Even the same Somari leftovers are in this version. Sonic's outline in this version was changed from blue to black for no apparent reason.

Sonic 3D Blast 6

Appears to be a hack of Sonic & Knuckles 5 which replaces the title screen, adds a start screen based on the menu from Sonic 3D Blast, and starts at Marble Zone. Of course, Green Hill wasn't deleted and can still be accessed via the Level Select. The same leftovers as the NES Sonic the Hedgehog are also in this ROM, along with the Sonic & Knuckles 5 title screen, but some were deleted.

The Hummer

Known in Chinese as Speeding Hummer (超速悍馬), it is also a hack of Sonic & Knuckles 5, with some leftovers from the title screen of that game. Sonic has been replaced with Hummer Team's titular mascot and Green Hill, Marble, and Spring Yard have been palette swapped.

A later version of this hack starring the same character exists on the Samuri 60 in 1 plug-n-play, which has altered background graphics and a couple of glitched songs, as well as most of the separate Acts being split into their own games.

Unofficial

These were produced by other companies without(?) the involvement of Hummer Team.

Av Bishoujo Senshi Girl Fighting

Family Kid

Based on the original Somari, but replaces Somari with Family Kid, the sometime mascot of still-existent Thai electronics company Family TSI Ltd.

Ji Qi Mao Xiao Ding Dang (Doraemon)

To do:
More screenshots. There's also Doraemon signposts. Also, add SW's documentation as listed in the discussion page.
Senshi

A very extensive hack by Waixing, this version features Doraemon and replaces just about all the graphics, music, and level layouts.

Av Bishoujo Senshi Girl Fighting Nes

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